Devlog (1): Onward
Hey,
For Hakubun and I, the Pixel Game Jam (2025) was an awesome time. The theme and style were flexible enough that I feel we were able to come up with a fun narrative. I think ended up being a solid, short experience. Many of you seem to have enjoyed playing the prototype for Grave Rental. The positive response and constructive criticism we received have inspired us to take it to the next level.
We've decided to expand the prototype into a full-fledged release.
Stay tuned for more updates as we progress through development. We'll be sharing behind-the-scenes glimpses, design decisions, and insights into the challenges of bringing Grave Rental (back) to life. We've got tons of ideas we're going to bring to the game, but we'd love to hear yours as well. Feel free to hit us up any time and discuss!
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more content let's go!