Devlog (1) : Near Miss


Welcome to the development log for Smallo! Although I'm in the early stages and don't have much to display yet, I'd like to offer a brief overview of what I envision for this project. Up to now, I've been developing the sequel to my undergraduate project, Sap: School Days, Sap: Labs.  This turned out to be quite an undertaking. It requires a broad mult-domain understanding (e.g. biology, neurology, etc.), and honestly, its scale was immense. I've decided to put it on hold while I hone my skills and broaden my knowledge, to effectively manage such a significant project.

In the meantime, I’ve initiated work on a relatively smaller yet engaging project, Smallo!  It is a game aimed at weaving interesting little narratives. Think of Smallo as a surreal point-and-click VRPG (VIBE-RPG™), set in a peculiar world filled with intriguing places and quirky characters. Here, you'll step into the shoes of an everyday character and navigate this intricately handcrafted universe.

The beauty of Smallo lies in its subtle personalization. The world's design remains consistent, but what you encounter across different playthroughs may vary. I hope this uniqueness will spark players to share their distinct experiences and discoveries.  I've amassed a ton of ideas for what the world will hold, but  I'd rather keep the surprises under wraps for now.

I've dedicated significant time to perfect the visual aesthetics of Smallo, and I'm quite pleased with the current look. So far, I've got the basic movement mechanisms functional and have enabled camera zooming to a certain extent. Data structures for items and inventory are also in place.  Looking ahead, my goal for the upcoming week is to refine the movement animation and implement a working inventory screen. This would represent substantial progress in bringing Smallo to life.

That’s it for today's update! I eagerly look forward to any feedback or thoughts you might have,

Eli


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(The title is such because I missed posting on Friday, and yet, here we are.)