Devlog (5): The Halting Problem


Hi,

This is going to be a very short little post.  Frankly, it's just to keep somewhat on track with a biweekly posting schedule.  Generally I'm working on the manner in which I'll wire the organism tiles' brains.  I am planning on using a bizarro SNN / spike-train system to run the organisms.  The key will be creating a robust system which can have portions chopped off for less complex organisms.  The other reasoning behind this method is to allow for maximum modularity, and hopefully allow for easy integration with any behaviors, without needing to train the model after the fact.  This function should also facilitate the visual feedback / viewing the brain turn in a given title. 

Note: The above diagram is by no means the actual flow path, but it is quite close to my current in-progress model.  Very much subject to change...

My thought's are a little scattered at the moment, so I'll likely readdress this whole thought process this week once I've got some more concrete ideas nailed down.  If anyone has any thoughts or questions, please don't hesitate to speak up!


Eli

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