A very light update
The good stuff:
S:SD rests currently at 0.95, and honestly this is a very light update. I've got almost nothing cool to tell you! Even still:
- Tutorial button works (though it's pretty lame so far)
- A new sound effect, and some QoL improvements
- A myriad of tiny bug fixes
Problems, solutions this week?
Many of the problems of this week were easily solved, and so themselves not really worthy of discussion. It is the fact that they were even problems at all that might be noteworthy. The issue, you see, is that I was just trying to get the tutorial to work (and it is VERY basic.) All I needed to do in each instance of "problem" was to capture the current game state, test it against some conditions, and advance the tutorial when it made sense. Not every tutorial stage, but most of them, offered up a problem in this department. Early on in dev I was adamant about keeping separation of concern clean. In other words, I wanted each bit of the code to handle its business and no one else's. If some code needed something, it should ask the owner.
Nothing cosmic.
I now see that while that was a good idea, my actual structure shifted so much over the few months to reflect idea changes - by the end of dev, much of that ownership had been pulled around like taffy. This made what should've been a simple choice of where to place the code a far more complicated affair. Essentially, I shouldn't have needed to plant little bits of code all over to make a (cannot stress how simple this 'tutorial' is) basic tutorial work. Oh well, lesson (re)learned. Fortunately, this really is just a proof of concept and the actual game will take these problems into account early in its inception.
And now, the extra good news:
I will release S:SD into the world March 1 (at least here on itch, the steam process will likely end up taking longer). After it's release I'll keep an eye on adding a few more cards and fixing any bugs anyone finds, but largely my focus will shift to working on the full blown SAP! Hope to hear from you all!
Eli
Sap: School Days
Explore a simulated, and highly combinatorial ecology of cards!
Status | Released |
Author | Threeli |
Genre | Strategy |
Tags | Abstract, Casual, Life Simulation, Pixel Art, Relaxing, Surreal, Turn-based |
More posts
- Major Information TimeFeb 27, 2023
- Play now!Feb 25, 2023
- Schools Out ForeverFeb 24, 2023
- SAP roadmap!Feb 20, 2023
- On Dynamism and GranularityFeb 10, 2023
- Ecological Disaster Pt. 2Feb 03, 2023
- Ecological Disaster Pt. 1Jan 27, 2023
- Gentle delay...Jan 24, 2023
- Whingeing and WorkingJan 21, 2023
Comments
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this is why devs get lazy and just make PowerPoint style tutorials instead!
is this my future?