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Devlog
Sap: School Days
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Devlog
Major Information Time
February 27, 2023
by
Threeli
2
#General Update
Hi. That's all there is to it, folks. My bachelor's degree is complete. The act of learning will never cease, but that stage of my education is complete. I won't lie; it feels odd, but I'll continue p...
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Play now!
February 25, 2023
by
Threeli
2
#release, #update
Hey you, download it and play it. I'll get the OSX version out as soon as I can properly test it. Please let me know if you encounter any bugs!...
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Schools Out Forever
February 24, 2023
by
Threeli
3
#early access, #release, #general update, #devlog
The good stuff: As the Sap: School Days is done! Well, the 1.0 version is done. After a quick check to make sure it isn't horribly broken in some way I haven't yet seen I'll be dropping it here tomorr...
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SAP roadmap!
February 20, 2023
by
Threeli
3
EDIT: I'm leaving this up as it was written for transparency, but I am going to redo this with updated information concerning both projects. I plan on working on schools a bit more to clean it up a li...
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A very light update
February 17, 2023
by
Threeli
3
#devlog, #general update
The good stuff: S:SD rests currently at 0.95, and honestly this is a very light update. I've got almost nothing cool to tell you! Even still: Tutorial button works (though it's pretty lame so far) A n...
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On Dynamism and Granularity
February 10, 2023
by
Threeli
2
#devlog, #general update
The good stuff: Getting close now, isn't it? I've knighted the current version of S:SD 0.90. All the cards that will be in it are in it Hand generation overhauled to make for a more dynamic playthroug...
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Ecological Disaster Pt. 2
February 03, 2023
by
Threeli
4
#devlog, #general update
The good stuff: So, I thought to myself, "Sap: School Days ( S:SD ) is more or less a very small demo for what I want to do with the full game. What does the game's current state fail to do?" Currentl...
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Ecological Disaster Pt. 1
January 27, 2023
by
Threeli
1
#devlog, #general update
The good stuff: As the Sap: School Days' conclusion looms large, I have been working to fix the last few flaws and make sure the resultant demo is solid. One of the more silly issues to crop up recent...
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Gentle delay...
January 24, 2023
by
Threeli
1
#general update
Hey everyone, I'm pretty sick at the moment so no update this weekend or today, but I think I'm on the mend, so I'll try for tomorrow!...
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Whingeing and Working
January 21, 2023
by
Threeli
3
#devlog, #general update
The good stuff: Alright, I did it, I drew a bunch more cards. (Why does drew seem so wrong?) All of the visuals for the demo are done. Also I realize I've been calling the end of my school project 1.0...
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Advent Update Three!
January 18, 2023
by
Threeli
2
#devlog, #general update
Advent Day Three! What is it? It's a load of new cards and a conceptual roadmap: Several new plants and even a plant based tech-tree, whatever that means The first of the plastic genus cards, includin...
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Advent Update Two!
January 17, 2023
by
Threeli
2
Advent Day Two! What is it? It's an update to the AI Manager! A couple of updates in fact: Slow-speed mode officially works, which is not that exciting, but it took some restructuring to make work. Th...
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Advent Update One!
January 16, 2023
by
Threeli
3
#devlog, #general update
Yeah yeah, I know. This was supposed to drop yesterday. I was feeling pretty awful so I had to push it to today. BUT HERE IT IS! Advent Day One! What is it? It's environment cards, so that I could dro...
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Advent Update Days!
January 14, 2023
by
Threeli
3
#devlog, #general update
The good stuff: Welcome back to regular updates! Are you excited, because I certainly am. For all seven of you who see fit to follow the progress, take note - I'll be trying to increase the amount of...
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Poor timing, but good ideas
January 10, 2023
by
Threeli
3
#devlog, #general update
A short update: Firstly, I hope everyone out there had a good holiday / vacation / break. For personal reasons I won't go into here, it was a bit of an arduous one for me, but I'm feeling pretty good...
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Finishing up Month Two!
December 17, 2022
by
Threeli
2
#devlog, #general update
The good stuff: Good evening all! It's that season again, and yet I come to you with only minimal additions to the build this week! Forgive me! I added some music, the health tracker, and some new car...
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More of a slow trot
December 10, 2022
by
Threeli
3
#devlog, #general update
The good stuff: Hey, it's that time again - update time! Also, almost holiday break time. Hopefully yours will be good. I'll probably get bored after one day and work on this game some more. As for th...
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Whoa, progress marches forward!
December 02, 2022
by
Threeli
3
#devlog, #general update
The good stuff: Fresh new cards are in! "But how?" I hear you asking. Easy! I rewrote the backend for the 10th time. Seriously though, I finally settled upon how I wanted to architected the game's cro...
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Sunday Fun-Day?
November 28, 2022
by
Threeli
2
#general update, #devlog, #grumpy
The good stuff: Boy oh boy... Remember when I suggested I'd have big 'ole progress by today? Sadly, this has not come to pass in any visually meaningful sense. I spent Saturday decompressing, but toda...
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Architecture, Refactoring, Holidays, oh my...
November 26, 2022
by
Threeli
2
#devlog, #general update
The good stuff: Hey everyone, I'm more or less taking it easy this week -> as I hope you all are as well! I am going through and working on refactoring some basic elements of the game before I dive in...
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What's this? Progress?
November 18, 2022
by
Threeli
#devlog, #general update
The good stuff: Firstly - wow did I butcher time management this week, though perhaps in a less than standard sense. There were two nights when I worked through the night, I completely misread a deadl...
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The unceasing pain of Input Systems
November 12, 2022
by
Threeli
2
#Bug Fixes, #Weekly Update
The good stuff: Got some basic structure done. Sadly not much to show, but the backend is coming along. I had a rather silly epiphany this week wherein I decided to pivot away from some complicated JS...
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Hello World, Hello Sap
November 04, 2022
by
Threeli
2
#General Update
I am excited to announce Sap is now officially in development! Sap is an abstract turn-based sim where the player explores a bizarre ecology by playing cards onto a little grid. The game takes plays o...
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