Advent Update Two!


Advent Day Two!

What is it?  It's an update to the AI Manager!  A couple of updates in fact:

  • Slow-speed mode officially works, which is not that exciting, but it took some restructuring to make work.  This allows you to slow down what happens during a given AI-Turn so might just catch which little cretin ruined your perfect strategy.  There are still some kinks to work out, but it's all in the animation realm.
  • Some of the AI processes have been streamlined in favor of a more understandable 1.0 release.  For instance, living cards are either hungry or not, there is no in-between state.  I haven't yet decided if these stats will be available to the player.  If I can continue to work on it for the long haul, I'd like there to be an advanced mode where the player can mess with the AI as well as view stats.
  • Finally, I've started in on the AI functions that will support the "plastic" genus.  This category of cards is responsible for more factory like functionality and generating / using electricity.  There's actually quite a bit to tweak or rework to make the engine work with this genus.  After this however, the remainder of what's left before 1.0 is either cosmetic or content based.  Very exciting stuff!

As always, questions comments concerns -> all are welcome.

See you tomorrow!

Eli

Comments

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(+1)

The advanced mode idea looks very cool, it could create interesting self imposed challenges or even "games into the game" of some sort.

Happy to see it's going forward !